Unity

77 papers with code • 0 benchmarks • 0 datasets

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Most implemented papers

Unity: A General Platform for Intelligent Agents

Unity-Technologies/ml-agents 7 Sep 2018

Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments.

The Tsetlin Machine - A Game Theoretic Bandit Driven Approach to Optimal Pattern Recognition with Propositional Logic

cair/TsetlinMachine 4 Apr 2018

Our theoretical analysis establishes that the Nash equilibria of the game align with the propositional formulas that provide optimal pattern recognition accuracy.

A Regression Tsetlin Machine with Integer Weighted Clauses for Compact Pattern Representation

cair/pyTsetlinMachine 4 Feb 2020

Although the RTM has solved non-linear regression problems with competitive accuracy, the resolution of the output is proportional to the number of clauses employed.

Reinforcement Learning from Hierarchical Critics

czh513/Hierarchical-Critics-Assignment-for-Multi-agent-Reinforcement-Learning 8 Feb 2019

Within the actor-critic RL, we introduce multiple cooperative critics from two levels of the hierarchy and propose a reinforcement learning from hierarchical critics (RLHC) algorithm.

3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans

MIT-SPARK/Kimera 15 Feb 2020

Our second contribution is to provide the first fully automatic Spatial PerceptIon eNgine(SPIN) to build a DSG from visual-inertial data.

Flightmare: A Flexible Quadrotor Simulator

uzh-rpg/flightmare 1 Sep 2020

State-of-the-art quadrotor simulators have a rigid and highly-specialized structure: either are they really fast, physically accurate, or photo-realistic.

Arena: A General Evaluation Platform and Building Toolkit for Multi-Agent Intelligence

YuhangSong/Arena-Baselines 17 May 2019

That is, there is not yet a general evaluation platform for research on multi-agent intelligence.

Self-Supervised Exploration via Disagreement

pathak22/exploration-by-disagreement 10 Jun 2019

In this paper, we propose a formulation for exploration inspired by the work in active learning literature.

Simulating Content Consistent Vehicle Datasets with Attribute Descent

yorkeyao/VehicleX ECCV 2020

Between synthetic and real data, there is a two-level domain gap, i. e., content level and appearance level.

Open-Source Morphology for Endangered Mordvinic Languages

giellalt/lang-mdf 11 Nov 2020

This document describes shared development of finite-state description of two closely related but endangered minority languages, Erzya and Moksha.